
If you don't want to store the font in Resources, then make sure the font is listed in the References / Assets section of the I2Languages.prefab.Īfter the setup is corrected, the font will be shown in the inspector (first image) and the red text will be hidden. this will work: "Assets/Resources/Aleo-Regular SDF.asset"īut this wont: "Assets/Resources/SUB FOLDER/Aleo-Regular SDF.asset") In your case, the Red text showing the font, doesn't have any path, so it will look for the font in the root of a Resources folder

Favorite Maxis Match CC Hairs sims simsvlog sims4 sims4tok blacksimmer. If your font is in a Resource folder (recommended), then the path should match exactly. Discover videos related to the best short hair on sims 4 on TikTok. The plugin uses two methods to locate the font, depending on where the font is located.ġ- If the font is in a Resources folder, then its path is used.Ģ- If the font is not in a Resources Folder, then the font name is used, and a reference to the font is stored in the Localize or LanguageSource.


See how it shows "None (TMP_Font_Asset)" and the font name in red? That means that it tried to look for the font, but couldn't find it, so it uses None, but shows you that the font that should be there is the one in red. What's happening is that the plugin can't find the fonts.
